Posted by Mantic on 2009 11 02 – 10:33 am
Ever hit a “Java heap space” crash while running Flash’s command-line compiler: mxmlc? There are two ways to fix it:
1. Go to your SDK bin directory in a terminal window. (mac with FB: /Applications/Adobe Flex Builder 3/sdks/3.3.0/bin)
Mac / Linux:
2. edit the ‘mxmlc’ file, look for the “VMARGS=…” line, and change the “Xmx384m” to “Xmx684m”.
Windows:
2. edit “jvm.config” and edit the line starting with “java.args=…”, change “Xmx348m” to “Xmx648m”.
3. The “648″ is the maximum heap size (in megabytes) that the JVM will allocate for the compiling process. You can change this to suit your needs.
If you’re not sure how much memory you’ll need, set it to 1024 (a gig) or so, and compile your app with the “-benchmark” arg. That’ll tell you how much memory was used to compile your app, and you can adjust the final size to be somewhere above what it used.
Posted by Mantic on 2009 10 13 – 9:51 pm
Filed under flash, game
Tagged as flash, games, OTG
Here’s some of our first towers and monsters for a tower defense game I’m writing with Paul Milham. I’m not much of an artist, but I’m proud of these towers.
Towers and Turrets
These monsters were drawn by Edgar Nielson.
Fearsome Frog Fighters
Posted by Mantic on 2009 08 10 – 9:29 am
Filed under flash, game
Tagged as flash, game
Here’s a demo of a game concept I am currently working on. Details might follow later.
Animon 2009-08-10 Update
Animon 2009-08-04 Demo
Posted by Mantic on 2009 08 07 – 7:23 am
Filed under flash
Tagged as demo, flash, sound
Here’s a little app I wrote as a proof of concept w/ dynamic song generation. Thanks to Kelvin Luck for his demo that kick-started mine!
The music is made by DarkSide for our Power of 3 contest submission for Newgrounds.
View Demo
I have nothing against releasing the source. Make some noise if you want it.
Posted by Mantic on 2009 08 04 – 9:02 pm
Filed under flash, game
Tagged as flash, game
Here is a super-pre-alpha of a Flash zombie sidescroller that I worked on with Edgar (Funy Mony) during the Fall of 2009. We spent about 5-6 weeks on this, working at home and in between classes at the University of Utah. We had to abandon the project (TEMPORARILY) to compete in the Power of 3 contest that Newgrounds was hosting. We plan to pick it back up someday; maybe in the Summer of 2010.
Epic Zombies! <– This link will always be the most up to date demo.