Tagged: #onegameamonth


This month hasĀ really kicked my butt! From having a baby in the end of December, getting a new job this week, finishing up part of a large contract last week, and having family in from out of town, I have had very little time left for anything else! Last week I think I pulled 4 x 25-hour work-blocks towards finishing a game for a contract. Would that game count as my January submission? :P (Unfortunately it won’t be available until February sometime.)

Looking toward the future…

FEBRUARY, you’re next! Simple plans for my February game are already under way! I have an idea that I’d like to check out and test… I’ll keep you posted!

Can I PAUSE the Universe for a week?

Things are pretty hectic around me right now, and I could use a little extra time to get things done. My newborn daughter is 2 weeks old (read: no sleep), I’m starting a new job this month, and I’m finishing up a contract in the next 7-14 days… Needless to say: I’m busy. However, this does not mean progress has stopped! Tonight I had a chance to quickly model and skin an elephant leg. BEHOLD:

Elephant Leg!Toon Shaded Elephant Leg!

These are a regularly diffused and a toon shaded version of the leg. Sure, not the best, but it’s pretty good for programmer art! Ultimately, I’ll be toon shading all character art. if I can model and skin an elephant leg in less than an hour, maybe I can get all the rest of the art done AFTER my major deadline this Friday. (Perhaps on Saturday?)

The Plan

SO, I’m participating in One Game A Month this year and am thoroughly excited to see what I come up with! I don’t plan on finishing any game beyond basic playability and light polish for the sake of my #1GAM submissions. If any of my games are worth being made fully featured, then that’ll happen on the side during its own allocated time slot (eg: not during #1GAM time!).


I plan on making a game where you play an animal hybrid and go around shooting people (with multiplayer support!) It’ll have a simple level(s?) and will spawn you on each death with a random configuration of an animal head, body, and legs. For example, you could spawn sporting a brand new rabbit body, equipped with elephant legs, sporting a laser-eye-shooting giraffe head. So far, all animations (purely code driven!), art, sounds, etc, will be made by me! I might pull someone in to help with some 2d graphics/textures later; but we’ll see. This game will be made using the Unity3D engine, and written in C#.

More to come

Please check out my profile and I’ll keep my progress posted here! Feel free to follow me on Twitter: @Mantic, and check out my #1GAM profile: Mantic